I’ve got less time to write with school starting up, but here are short reviews on a few things leftover from the summer.
It’s a game mimicking Civilization-style gameplay. Two major differences are the inclusion of a “hunter-gatherer” phase before you’re allowed/able to actually found a city, and the ability to establish “outposts” without committing to a whole city. It’s also much easier to incorporate the neutral tribes (analogous to more recent Civ releases city-states) into your empire. In fact I haven’t finished a game yet but judging by game status I’m really not sure how you’d lose on normal difficulty.
I quite like the artwork, but it’s a little harder to follow the terrain – in part because there are multiple levels navigable. The interface doesn’t make it very obvious how to implement your different options or take advantage of resources/features, either. (I started with tips set to the level supposedly appropriate for having played games like this before; I wonder if extra tips would have helped? But in that case those tips aren’t very well calibrated.)
The computer’s combat AI is much, much better than I’ve seen from Civ games. I haven’t tried the “manual tactics” mode to see if it makes a difference, but computer forces are very good at targeting units they’ll defeat. I don’t mind the way the “retreat” mechanic works but I think it’s bugged – your units will automatically back away until some kind of condition is met in the programming, but this can end up with them halfway across the continent – distances that ought to take 7 or 8 turns. You’re also basically forced to keep up skirmishes in order to maintain your “war support” meters, which annoys me.
Overall, it’s got some neat features, and is a little more transparent in places than especially recent Civilization releases, but I don’t think it’s unseating the titan any time soon.
He just kept talking in one long incredibly unbroken sentence moving from topic to topic… quite hypnotic. Of course Melville doesn’t actually confine himself to a single sentence, but it really is a little bit like listening to somebody who just won’t shut up – and you don’t quite want him to.
I started reading this years ago on a college visit and was fascinated by the first fifty pages or so I read. I’ve kept meaning to come back to it. I’ve finally gotten around to it, but admittedly still haven’t finished it. I will; but so far I find it hard to believe I’ll ever re-read it afterwards.
It reads a bit as though it was published serially, although I don’t believe it was; my thought, honestly, is that Melville was a short story writer with delusions of novelistic grandeur.
Creatures of Light and Darkness
Like a couple other Zelazny novels, this one seems to have been cobbled together from previously-written short stories, possibly not intended to be related. The plot tying them together deserves, I thought, a little more reverence and pathos than Zelazny actually give it. The writing is that of the author at his most elliptical except for certain obscene details; I read it, and then immediately read it again just to figure out what actually happened. It is, in short, not to my mind a success as a book, whatever the effect of certain scenes.
The universe of the book, incidentally and anachronistically, reminds me of nothing so much as the work of Iain Banks; apart from certain unmistakable stylistic elements that mark it as Zelazny’s work, one could easily believe it a juvenile effort of Banks, before he mastered his own distinctive style – which is effective through realism: Banks leaves you convinced that the absurd and despicable might really exist side by side. But Zelazny’s style highlights the incongruities in the story compared to our expectations, and the end result here is highly unsatisfying.
A stand-alone novel by David Drake, best known for his military science fiction, it might be one of his better efforts. The dedication calls it “a book I wanted to write”, and I can only speculate as to the reasons. Oh, there are fist fights and gun fights and mercenaries floating around – there’s a certain resemblance to the early Hornblower books – but on the other hand, there’s not that much sci-fi floating around out there glorifying customer service. I’m inclined to think Drake wrote it just to prove he could do something different.
But then there are the twists – and break-neck pace – of the last couple chapters, which leave you rather wrung out and wondering if the book was more serious after all. Watch carefully when the question of duty is raised – and Drake gives an answer, but he seems to me to be positively inviting criticism and discussion.